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If You Think Figma Is UX, We Need to Talk
Let’s get one thing straight — Figma is NOT UX.
If you think learning Figma makes you a UX designer, you’re missing the bigger picture. UX design isn’t just about creating screens, wireframes, or pixel-perfect prototypes. It’s about solving real problems for real users through research, strategy, and design thinking.
Sure, Figma is a great tool — it’s intuitive, collaborative, and widely used in the industry. But knowing Figma doesn’t mean you know UX. Just like owning a hammer doesn’t make you a carpenter.
What UX Really Is (And Isn’t)
UX (User Experience) is about how people interact with products and services. It involves understanding behavior, pain points, and motivations to create meaningful solutions. It’s about psychology, usability, accessibility, and strategy.
Here’s what UX actually involves:
1. User Research & Problem Solving
UX starts before a single pixel is designed. It begins with:
- User interviews & surveys — Understanding real needs.
- Data analysis & insights — Finding patterns and pain points.
- Usability testing — Ensuring designs actually work for users.